

In this case, we’ll make our pumpkin have a subsurface scattering material. Create beautiful light bloom effects with emitting materials.įinally, we can create some subsurface scattering using Blended materials. You should now see some gorgeous light bloom effects from your emitting materials. This will enable rendering of light bloom effects. At the bottom of the Camera settings, you’ll see Bloom. To do this, select the Camera icon on the top row of the Matter panel. Select the Camera icon to open up the Camera settings. However, the glow of the emitting material will look much nicer if we enable bloom effects for the camera. You should now see the material emitting light. Now, we can adjust the Emission settings, which will appear when Emit is selected as the material type. You should now see the Material settings available in the Matter panel on the right-side of the screen. (In our case, it’s the yellow color of the candle flame.) Then, select the Render view. Create your own skull model, or recreate the voxel design seen here.įirst, select the color you’d like to emit in the Palette panel. We can use the colors of the candle flame as our emitting material. For this model design, I went with a skull with a candle on top of it. Next, we can create some stunning glow effects using Emit materials. Create a ghost with the look of frosted glass. Your ghost should now have the look of frosted glass! Experiment with the surface settings for different glass looks. Then set the IOR (Refractive Index) to 2.31 and set the Transparency to 48. For a frosted glass look, set the Roughness to 44. Now, we can adjust the Surface settings, which will appear when Glass is selected. In this case, the material has switched from Diffuse to Glass. (Diffuse is set by default.) By selecting Glass, you’ve changed the material for the color you currently have selected. Next, under the Material options, select Glass. Select the color of your ghost in the Palette panel, then switch to the Render view.

You should now see the Material settings available in the Matter panel, located on the right-side of the UI. Then, make sure the Render view is selected.

Create your own ghost model, or recreate the ghost design seen here.įirst, select the main color you used for the ghost in the Palette panel. You can create your own ghost model, or you can reference the dimensions for the original one in the image below. First, let’s learn about Glass materials, which are perfect for creating a ghost.
